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Drakonian Armor

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TechnologyEdit

ArmamentEdit

The main armament of Drakonian armored vehicles are railguns, as opposed to lasers or missiles.

ProtectionEdit

Layers of heavy alloys and composites are interspersed with semi-fluid metals, which flow into any gaps made by enemy fire. Electrically charged armor can be added, which, although heavy and requiring lots of power, can "zap" enemy munitions right before they impact. This should not be confused with active protection systems (APS), which use lasers to shoot down enemy projectiles in midair. Unlike the vehicles of other militaries such as Gammeta or Blydonia, Drakonia's lack of shield technology means vehicles are not shielded and rely on armor or projectile interception.

CrewEdit

The usual, driver, commander, gunners in appropriate amounts. Larger vehicles, such as the Osiris tank, carry dedicated engineers for repairs and maintenance. Since Automata can repair the tank or fight on foot if needed, they are used instead of automatic loaders.

EnginesEdit

Unlike naval vessels, it would be detrimental if a cloud of steam were to be emitted from the exhaust of tanks. Besides, a particle accelerator for the creation of antimatter wouldn't fit in an armored vehicle. Various liquids are chemically reacted to produce electricity, far more effective then just burning stuff.

SystemsEdit

Recon/Utility UnitsEdit

Cobra LUVEdit

Cobra LUV
[1]
Official name

Cobra Light Utility Vehicle

Operators

The Empire of Drakonia

Type

Utility Vehicle

Shield name

None

Sensors

Radar/targeting on missile-carrying variants

Navigation

GPS, maps

Communication

Radios

Power

Electrochemical drive

Maximum speed

Max of 90mph

Armaments

.50 cal MG, 20mm chaingun, or ATGM/SAM launcher



The Cobra Light Utility Vehicle is designed to provide transport, recon, ambulance, AT, and all other sorts of capabilities. Its all-terrain capability and decent protection make it popular among troops.


Scout CarEdit

Type 01 Scout Car
[2]
Operators

The Empire of Drakonia

Type

Scout Car/VIP transport

Communication

Radio, staff car variant carries advanced gear

Crew

1-2



Besides the scout car, a staff car version exists. The Type 01 is a converted civilian car, and while nice for patrolling behind the lines and the like, it is utterly unsuited for combat. It remains in service, however, because the staff car variant does its job well and the standard scout car is decent for MP (Military Police) usage.


Patrol CraftEdit

Fenrir Patrol Craft
[3]
Shield name

None

Sensors

Radar

Targeting

Missile targeting

Navigation

GPS-like system

Communication

Radios

Power

Steam Fusion engines

Crew

5

Propulsion

6 turbine lift drives

Maximum speed

Max. 47mph

2x MG
Type Railgun
Control Side gunners
Caliber 8mm
Feed method High-power belt feed

1 on each side

1 dual mountx MG
Type Railgun
Control Forward gunner
Caliber 13mm
Feed method Drum Magazine (256rnd)

Front-facing

2x Dual-purpose missile tubs
Type SAM/ATGM
Control Missile Operator
Caliber N/A
Feed method Breech-loading

Aft mounted



The "Fenrir" is unique in the Army for its hovering design. It is designed for fast moving hit-and-run attacks, being light and fast for this purpose. The downside is the vehicle's light armor and vulnerable lift fans, meaning that a well-placed rocket can destroy it in one shot.


Armored CarEdit

Type 62 Armored Car
[4]
Official name

Type 62 Armored Car

Operators

The Empire of Drakonia

Type

Armored Recon Car

Sensors

Radar, laser sensors

Power

Steam fusion engine

Maximum speed

Max 120kph



The Type 62 is far superior to the Type 01 scout car, being designed for fast recon. It also can do significant damage with its anti-tank gun, which provides excellent protection when scouting ahead of the lines.


APCs/IFVsEdit

See Drakonian Infantry.

TanksEdit

Light TankEdit

Medium (Main Battle) TankEdit

Battleaxe MBT
Status

active

Operators

The Empire of Drakonia

Type

Main Battle Tank

Active

From 2019

Hull material

Heavy armor, with additional ERA when needed.

Shield name

hard-kill APS

Shield strength

Effective against small numbers (<10) of ATGMs and low-velocity shells

Power

Steam fusion

1x high-velocity cannon
Type railgun
Control gunner
Caliber 127mm
Feed method Autoloader
Muzzle velocity 3500m/s

Main turret

3x Machine gun
Type railgun
Control gunner, commander, self-targeting
Caliber 13mm
Stock mounted
Feed method belt

1 coaxial, 1 remote weapon station and 1 manual mounting on top of turret



Weighing in at 60 tons, the Battleaxe is the tip of the spear when attacking. Faster than the Thor and easier to transport, it makes up the bulk of the Imperial Army's tank forces.

Heavy TankEdit

Slower than the Battleaxe MBT and worse on soft ground, the Thor makes up for these shortcomings with extremely powerful armament and armor. Often times, Thors must move behind the main attacking wave, held back by their slow speed. When a heavy pocket of enemy resistance slows down the attack, the 103-ton Thor can smash through it. Its main gun, especially when firing specialized fission or antimatter shells, is capable of penetrating the armor of almost any enemy vehicle. This powerful gun means that Thors can engage from very long range, often outranging hostile tanks.

Thor
[5]
Operators

The Empire of Drakonia

Type

Heavy tank

Active

from mid-2009

Hull material

Extremely heavy armor, ERA added if necessary

Shield name

hard-kill APS

Shield strength

can handle up to 20 low-velocity projectiles or ATGMs at a time

Sensors

Radar, lasers, digital night vision, etc

Power

Steam fusion engines

1x super-high-velocity main gun
Type railgun
Control Gunner
Caliber 153mm
Feed method Autoloader
Muzzle velocity 5100m/s

turret-mounted

2x Autocannon
Type railgun
Control Secondary gunner
Caliber 23mm
Stock mounted
Feed method belt

twin mounted on top secondary turret

1x flamethrower
Control gunner
Caliber N/A
Feed method Tube fed from an internal tank

Mounted on the opposite side of the turret from main gun, used against infantry at close range



Osiris Super-Heavy TankEdit

A gigantic turret with two 12" guns, a 105mm mortar, a flamethrower, and 8 missile launchers is mounted atop an armored body supported by 6 separate tread pods (each the size of a light tank). It can literally run over enemy positions and light vehicles and can withstand almost all enemy fire. The downside is the immense weight and low speed, which prevents the Osiris from operating on soft ground and makes it vulnerable to air attack.

Mars Combat Engineering VehicleEdit

Mars Combat Engineering Vehicle
Status

operational

Operators

Imperial Terrestrial Army

Length

12.9m

Width

5.5m

Hull material

Multilayered Composite Armor

Hull density

300mm

Shield name

None

Sensors

Infrared, optical, radar, sonar

Navigation

Inertial guidance, satellite guidance, maps

Communication

Radio, visual radio, datalink

Other systems

Active protection system, armored bulldozer blade, heavy duty winch

Propulsion

3400HP steam drive

Maximum speed

41kph

FTL drive

None

Armaments

13mm remote machine gun on the front top of the hull, others depending on variant



The Mars CEV (Combat Engineering Vehicle) is designed to support combat engineers in the battlefield. It does not provide transport, but instead performs mine-clearing, demolition, construction, and obstacle clearance. Some variants are designed to directly attack enemy emplacements. The main feature of the vehicle is a heavy hull designed to protect from enemy mines or other explosives. The Mars has wider tracks than normal to keep ground force low, and has an extremely powerful engine allowing it to literally smash through obstacles. A flat dozer blade or pointed plow is mounted at the front depending on the mission: the dozer blade can create earthworks or level ground, while the plow can withstand clearing mines or breaking through obstacles. The Mars comes in four main variants:

  • Earth-moving: a long excavator-type arm is mounted on top, this can pivot 360 degrees and is fitted with a clamshell bucket and thermal lance for digging, cutting through, and moving obstructions.
  • Flamethrower: a large flamethrower is mounted on top, which has a much longer range and larger fuel reserve than infantry weapons. This can burn enemies out of bunkers or clear vegetation.
  • Demolition Gun: Similar to a mortar but firing in a much flatter trajectory, a turret is mounted atop the vehicle mounting a high-caliber gun. This weapon fires large, low velocity shells designed to be effective against buildings. In this variant, the machine gun is moved to the top of the turret.
  • Engineering Command Tank: An armored superstructure is place atop the hull, fitted with automatic grenade projectors. It carries facilities for officers to direct engineering operations while safe from enemy fire. Improved sensors and data-links make this vehicle good for coordinating mine removal.

WalkersEdit

Automata Weapons CarrierEdit

This four-legged machine stands less than a meter in height, and carries an anti-tank gun, machine gun, or other emplacement on top.

JormungandrEdit

The Jormungandr is a 6-legged walker that carries heavy weapons capable of engaging smaller vehicles. It stands about 40m high and carries many smaller turrets as well as a main armament of piercing lasers, ballistic missile pods, heavy gun turrets, or lightning guns.


Drakonian military
Imperial Celestial Navy
Imperial Terrestrial Army
Other

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